It seems every faction in WarmaHordes gets its own solo that terrifies the living poop out of the enemy. True to form, the Blindwater Congregation gets the Croak Hunter, a nasty little guy that has stealth, poison on a ranged weapon and punishes opponents that damage him without killing him.
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Sharp-eyed viewers may notice the splotchy white base on this guy. It's the same base that showed up on my initial failures on the Bog Trogs; this guy is also an attempt at zenithal highlighting. The difference is that this pass actually worked. I'm not sure why -- probably because this guy is a lighter-colored model all around. Maybe it's just because I need to bang my head against brick walls to get anything done right.
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While it looks muddy here, the red-to-green fade is actually quite nice and natural looking. Some additional coats really made the red pop while still having a believable fade into the green. But here, a picture does more than my words:
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Yes, there's a lot of brown in his feet still. A little bit of creative mixing will fix that problem; it stems from not having a suitable dark color there yet. I'm quite stunned at how nicely this whole thing turned out, all things considered. I am living in fear of overworking the colors; I feel like there's precious little I could do to make most of the skin look much better.
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Here's the backside. The spear and rope is almost done -- quick work, too -- it just needs a highlight coat to fix up some of the muddiness, and a few coats of bronze on the pointy bits, of course. The turtle shells are a bit of a flummox -- I really don't know how to approach them. There's way too much red as it stands in the model now, so that's out, but I'm loathe to introduce another color. Speaking of -- those red bags on his left hip will be toned into dark brown. There's just way too much red on the front right now, and it's throwing off the whole composition.
Finally, there's a significant craftsmanship issue on this model -- grains of sand somehow ended up on the legs and feet. I'm going to fix it in post, so to speak -- it'll get folded into the model as a sort of general muddiness at some point, but I'm annoyed with it. I'm not sure how the grains got onto the legs to begin with, and I'm doubly unsure of how I missed them until I had a layer of green down already.
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